Bunkers

Bunker codes and Deepwell

Bunker sequences are found in the current run. A failed keypad is loud, and the paper can also be sold.

Bunker codes and Deepwell

Bunker sequences are found in the current run. A failed keypad is loud, and the paper can also be sold.

Two different kinds of code

Players search for codes and usually mean one of two things.

A promo code would be a shared string typed into a redeem box. None is listed for this game, and the redeem screen itself has not been confirmed. Do not invent a Twitter or gift button.

A bunker code is an in-run object. It can be a paper sequence for a sealed door, or a loot item. In one sell session the item was worth 150 credits at HUSH SUPPLY, more than a medkit at 60. Sequences are described as different for each player. Typing a random string such as a guessed four-letter combo fails, and a failed keypad can buzz loud enough to call monsters. Another player's code is not your code.

Some players publish letter locations for Deepwell or for a shelter labeled B-7. Other descriptions say the sequence is random and must be found on the map in that run. Those reports disagree. The safe action is to use the note you picked up in this session and to re-read it if the door rejects the first try. This site does not print a universal keypad string.

Deepwell

Deepwell, or the deep well, is the sealed bunker named across loot and puzzle notes. Guides describe a chain rather than a single button:

  1. Find the entrance and a place to regroup.
  2. Read the code clue in full before anyone touches the keypad.
  3. Decide whether the armory key is on this route. Players report the key inside the bunker, in containers, not lying in the open. One player also reported a Deepwell access card that mentioned a church entrance. Treat that as a lead to check, not a guaranteed door.
  4. Restore power if the bunker systems are dark. Players mention a power room and guards that were not killed in their run. That combat claim is a player report.
  5. Crouch, enter the sequence once, and listen.
  6. Clear the first room before you scatter for loot.

Guessing, skipping power, and starting the keypad while the group is still looting are the failures those notes repeat. A wrong buzz is a sound event. Crouch before you open the panel.

Use, sell, or pocket

Choice When Cost
Enter it on the matching door You are at that bunker and you have read the note A wrong try is loud
Extract and sell You want the 150-credit session payout The item is gone from the stash
Safe pocket The street is dangerous and the item is not a weapon The only protected stack is spent

If you are still on a first backpack, selling after a normal WAY OUT is the simpler credit path. Open Deepwell when you already know the exit and you have the note in hand.

Red marks on the paper map, in recorded runs, mean BEST LOOT, and a separate red dot means you. Do not assume every red mark is a letter spawn. If your own map shows an extra objective marker, follow that marker, then still confirm the written sequence.

FAQ

Frequently Asked Questions

What do I lose if a monster catches me?

You lose what you carried on that run, including backpack loot, guns in slots 1 and 2, and throwables on G. The safe pocket keeps one stack that is not a weapon. Loot already stored in your base stash stays there.

Is HUSH: They can hear. (BETA) the same game as HUSH Zombie Extraction?

No. They can hear. (BETA) is the open-world sound-hunting game by theInstigators on Roblox place 133927229860262. HUSH Zombie Extraction is a different experience by Blue Code Studios. Loadouts, maps, and codes do not carry between them.

Are there working promo codes?

No shared promo code is listed. Bunker codes are a different system: a note or item you find during a run, used on a keypad or sold after you extract. Do not type another player's sequence.

How do I leave with the haul?

Open the paper map with M, go to a green WAY OUT, press E to call extraction, board the EVAC, and type EXTRACT at the cargo terminal before the doors shut. One recorded call lasted about 72 seconds after the post lamp turned red.

How do the monsters find me?

They hunt by sound. A loudness meter sits at the bottom left of the HUD. In one recorded run, crouching indoors read 33 dB, walking outside read 52 dB, and driving read 81 dB. Gunshots are louder than those movement readings.