When a car helps
Cars are in the official loop: you can hotwire them. They also make you loud. One recorded drive sat at 81 dB, against 52 dB walking and 33 dB crouched indoors. Use a car to close a gap you already measured on the paper map, usually toward a green WAY OUT.
Start the car you found
Look at the prompt.
- HOTWIRE opens a ring. A pointer rotates. Press Space when it is in the green sector. A clean press can read GREAT, and the vehicle then drives. A blue pickup in one run used this path.
- BREAK IN with F has opened a yellow van that then reported FOUND KEYS, after which it drove normally.
Those colors are examples from one session. The prompt is the rule. The gathered notes do not establish that every pickup needs a hotwire or that every van contains keys.
Driving keys
F gets in and out. Shift drifts. B is the seat belt. G is the wipers. H is the horn. F and Shift and G mean different things on foot, so check that you are actually seated before you lean on them.
Do not exit while the vehicle is still moving. That jump costs HP.
Noise and attention
A horn, a drift, and the engine itself are reasons for a sound hunter to investigate. Do not hotwire beside a patrol in order to save a few seconds of walking. Break the window or start the ring only when the next stop is the exit, or when the loot building is far enough that walking would keep you in the street longer.
Barricades are part of the official description: board up windows and build if you have to. The key that places a board was not in the published control list, so follow the on-screen prompt rather than a guessed bind.
Park off the post, step out, and call extraction on foot. Sitting in a running car at the lamp is an 81 dB beacon for the whole countdown.
