Vehicles

Hotwire and drive

Hotwire when the prompt says so, drive toward an exit, and do not jump from a moving car.

Hotwire and drive

Hotwire when the prompt says so, drive toward an exit, and do not jump from a moving car.

When a car helps

Cars are in the official loop: you can hotwire them. They also make you loud. One recorded drive sat at 81 dB, against 52 dB walking and 33 dB crouched indoors. Use a car to close a gap you already measured on the paper map, usually toward a green WAY OUT.

Start the car you found

Look at the prompt.

  • HOTWIRE opens a ring. A pointer rotates. Press Space when it is in the green sector. A clean press can read GREAT, and the vehicle then drives. A blue pickup in one run used this path.
  • BREAK IN with F has opened a yellow van that then reported FOUND KEYS, after which it drove normally.

Those colors are examples from one session. The prompt is the rule. The gathered notes do not establish that every pickup needs a hotwire or that every van contains keys.

Driving keys

F gets in and out. Shift drifts. B is the seat belt. G is the wipers. H is the horn. F and Shift and G mean different things on foot, so check that you are actually seated before you lean on them.

Do not exit while the vehicle is still moving. That jump costs HP.

Noise and attention

A horn, a drift, and the engine itself are reasons for a sound hunter to investigate. Do not hotwire beside a patrol in order to save a few seconds of walking. Break the window or start the ring only when the next stop is the exit, or when the loot building is far enough that walking would keep you in the street longer.

Barricades are part of the official description: board up windows and build if you have to. The key that places a board was not in the published control list, so follow the on-screen prompt rather than a guessed bind.

Park off the post, step out, and call extraction on foot. Sitting in a running car at the lamp is an 81 dB beacon for the whole countdown.

FAQ

Frequently Asked Questions

What do I lose if a monster catches me?

You lose what you carried on that run, including backpack loot, guns in slots 1 and 2, and throwables on G. The safe pocket keeps one stack that is not a weapon. Loot already stored in your base stash stays there.

Is HUSH: They can hear. (BETA) the same game as HUSH Zombie Extraction?

No. They can hear. (BETA) is the open-world sound-hunting game by theInstigators on Roblox place 133927229860262. HUSH Zombie Extraction is a different experience by Blue Code Studios. Loadouts, maps, and codes do not carry between them.

Are there working promo codes?

No shared promo code is listed. Bunker codes are a different system: a note or item you find during a run, used on a keypad or sold after you extract. Do not type another player's sequence.

How do I leave with the haul?

Open the paper map with M, go to a green WAY OUT, press E to call extraction, board the EVAC, and type EXTRACT at the cargo terminal before the doors shut. One recorded call lasted about 72 seconds after the post lamp turned red.

How do the monsters find me?

They hunt by sound. A loudness meter sits at the bottom left of the HUD. In one recorded run, crouching indoors read 33 dB, walking outside read 52 dB, and driving read 81 dB. Gunshots are louder than those movement readings.