Players

HUSH: They can hear. (BETA) roster table

HUSH: They can hear. (BETA) roster table: every published entry with a short summary. Prices and drop rates stay in the live shop.

HUSH: They can hear. (BETA) roster table

Player wiki for HUSH: They can hear. (BETA) on Roblox: quiet looting, extraction, bunker notes, and the HUSH SUPPLY sell loop.

What is on the HUSH: They can hear. (BETA) roster?

This table is the wall. Letter grades live on the tier list. Use the class picker if you want a buy-order instead of names.

HUSH: They can hear. (BETA) roster
EntryHubNotes
Pump shotgunEquipmentA looted shotgun for short fights. Every shot is an alarm.
Double-barrel shotgunEquipmentA short-range shotgun reported in Old Town.
RevolverEquipmentA sidearm found in supply crates.
Machine pistolEquipmentA compact automatic looted and set to slot 1 in one run.
SilencerEquipmentAn attachment that softens a gunshot.
FlashlightEquipmentOn-foot light on the F key.
Night visionEquipmentA vision toggle on N, plus goggles that can be looted.
Big BackpackEquipmentA 400 Robux pass that raises the pack from 20 slots to 30.
Bunker CodeMaterialsA per-run keypad note worth 150 credits in one sell session.
MedkitMaterialsA heal item that sold for 60 credits in one session.
BandageMaterialsA small heal that sold for 15 credits.
Energy BarMaterialsFood that also sold for 15 credits.
Canned beansMaterialsFood with an eat prompt. Sell price was not recorded.
ChemicalsMaterialsA material that sold for 14 credits.
Cloth RagsMaterialsCheap cloth filler at 2 credits.
Light AmmoMaterialsAmmo that sold for 1 credit each.
Medium ammoMaterialsToolbox ammo without a recorded sell price.
Shotgun ammoMaterialsShells for the shotguns looted in town.
SewersMap & RoutesThe start of every run.
HousesMap & RoutesThe basic interior loot stop.
ShopsMap & RoutesIn-town shops you search, not the credit store.
HospitalMap & RoutesThe medical destination, often tied to the Mercy Hill label.
Army campMap & RoutesMilitary loot with open sightlines.
Old TownMap & RoutesTight interiors with a reported metro exit.
Radio HillMap & RoutesA named hill on the paper map.
Precinct 9Map & RoutesA named precinct on the paper map.
Sunshine FarmMap & RoutesA farm label next to a recorded exit.
North GateMap & RoutesA named WAY OUT.
The Farm TrackMap & RoutesA named WAY OUT near Sunshine Farm.
DeepwellMap & RoutesA sealed bunker that needs this run's code.
Sound huntersEntitiesMonsters that investigate noise.
Hostile peopleEntitiesPlayers and hostile figures who can take a carried haul.
Beta TesterBadgesThe beta participation badge.
CreditsMoneyThe currency paid by the sell tab.
HUSH SUPPLYMoneyThe base shop that buys your stash and sells gear.
FAQ

HUSH: They can hear. (BETA) roster questions

What do I lose if a monster catches me?

You lose what you carried on that run, including backpack loot, guns in slots 1 and 2, and throwables on G. The safe pocket keeps one stack that is not a weapon. Loot already stored in your base stash stays there.

Is HUSH: They can hear. (BETA) the same game as HUSH Zombie Extraction?

No. They can hear. (BETA) is the open-world sound-hunting game by theInstigators on Roblox place 133927229860262. HUSH Zombie Extraction is a different experience by Blue Code Studios. Loadouts, maps, and codes do not carry between them.

Are there working promo codes?

No shared promo code is listed. Bunker codes are a different system: a note or item you find during a run, used on a keypad or sold after you extract. Do not type another player's sequence.

How do I leave with the haul?

Open the paper map with M, go to a green WAY OUT, press E to call extraction, board the EVAC, and type EXTRACT at the cargo terminal before the doors shut. One recorded call lasted about 72 seconds after the post lamp turned red.

How do the monsters find me?

They hunt by sound. A loudness meter sits at the bottom left of the HUD. In one recorded run, crouching indoors read 33 dB, walking outside read 52 dB, and driving read 81 dB. Gunshots are louder than those movement readings.