Containers
Loot enters the backpack from containers and from items sitting in the open.
- Red toolbox: press E. Empty results are normal.
- Crash cart: TAKE ALL with R.
- Supply crate: recorded crates near extraction and military areas have held a firearm, shotgun ammo, a silencer, and a revolver.
A pump shotgun and chemicals have been picked up around a large tower. Canned beans have been found inside a building, with an eat prompt. Medium ammo has come out of a toolbox. Everything you take moves straight into the backpack. Stacks can show an x2 badge.
The standard pack is 20 slots. A listed Big Backpack pass adds 10 slots, for 30, at 400 Robux. That price is a store listing for this experience, not a credit cost.
What is worth carrying
These sell prices are from one beta session at the HUSH SUPPLY SELL tab. They show the shape of the economy. A later patch can move them.
| Item | Session credits | Why it matters |
|---|---|---|
| Bunker Code | 150 | Best single recorded sale. Also a keypad item |
| Medkit | 60 | Healing, and a strong sale |
| Bandage | 15 | Smaller heal or sale |
| Energy Bar | 15 | Food that also sells |
| Chemicals | 14 | Material |
| Cloth Rags | 2 | Bulk filler |
| Light Ammo | 1 | Keep only what your gun needs |
Canned beans and drinks restore resources. Their sell price was not in that session table. Shotgun ammo and medium ammo were looted, without a published unit price here. Do not treat a missing price as zero.
Gold guns are a shop category in the official description. Specific gold models, boss drop rates, and a separate gun vendor were not confirmed for this place id, so they are not listed as stock.
Selling
- Extract alive.
- On the base inventory screen, press STORE ALL. That banks the haul. Selling does not read a backpack you have not stored.
- Open SHOP. The screen is HUSH SUPPLY.
- Open SELL.
- Use SELL 1 for one stack, SELL ALL for a row, or SELL ALL JUNK for the low-value pile.
Credits also come from the JOBS tab according to the shop flow. Individual job names and payouts were not listed, so complete whatever the tab actually shows and read its reward before you rely on it.
Spend credits on the four categories the developer names: guns, gear, gold guns, and diamonds. The BUY and GEAR tabs are where that stock lives. Which exact gear pieces are stocked was not published as a fixed catalog.
Slot pressure
A 20-slot pack fills on rags and light ammo. If the worth number is already carried by a bunker code or medkits, stop opening dressers and walk to the green marker. The safe pocket can hold one non-weapon stack if you expect to fail the extract. A weapon cannot use that pocket.
