Loot

Loot, store, and sell

Search toolboxes and crash carts, store the haul, then sell it from the stash at HUSH SUPPLY.

Loot, store, and sell

Search toolboxes and crash carts, store the haul, then sell it from the stash at HUSH SUPPLY.

Containers

Loot enters the backpack from containers and from items sitting in the open.

  • Red toolbox: press E. Empty results are normal.
  • Crash cart: TAKE ALL with R.
  • Supply crate: recorded crates near extraction and military areas have held a firearm, shotgun ammo, a silencer, and a revolver.

A pump shotgun and chemicals have been picked up around a large tower. Canned beans have been found inside a building, with an eat prompt. Medium ammo has come out of a toolbox. Everything you take moves straight into the backpack. Stacks can show an x2 badge.

The standard pack is 20 slots. A listed Big Backpack pass adds 10 slots, for 30, at 400 Robux. That price is a store listing for this experience, not a credit cost.

What is worth carrying

These sell prices are from one beta session at the HUSH SUPPLY SELL tab. They show the shape of the economy. A later patch can move them.

Item Session credits Why it matters
Bunker Code 150 Best single recorded sale. Also a keypad item
Medkit 60 Healing, and a strong sale
Bandage 15 Smaller heal or sale
Energy Bar 15 Food that also sells
Chemicals 14 Material
Cloth Rags 2 Bulk filler
Light Ammo 1 Keep only what your gun needs

Canned beans and drinks restore resources. Their sell price was not in that session table. Shotgun ammo and medium ammo were looted, without a published unit price here. Do not treat a missing price as zero.

Gold guns are a shop category in the official description. Specific gold models, boss drop rates, and a separate gun vendor were not confirmed for this place id, so they are not listed as stock.

Selling

  1. Extract alive.
  2. On the base inventory screen, press STORE ALL. That banks the haul. Selling does not read a backpack you have not stored.
  3. Open SHOP. The screen is HUSH SUPPLY.
  4. Open SELL.
  5. Use SELL 1 for one stack, SELL ALL for a row, or SELL ALL JUNK for the low-value pile.

Credits also come from the JOBS tab according to the shop flow. Individual job names and payouts were not listed, so complete whatever the tab actually shows and read its reward before you rely on it.

Spend credits on the four categories the developer names: guns, gear, gold guns, and diamonds. The BUY and GEAR tabs are where that stock lives. Which exact gear pieces are stocked was not published as a fixed catalog.

Slot pressure

A 20-slot pack fills on rags and light ammo. If the worth number is already carried by a bunker code or medkits, stop opening dressers and walk to the green marker. The safe pocket can hold one non-weapon stack if you expect to fail the extract. A weapon cannot use that pocket.

FAQ

Frequently Asked Questions

What do I lose if a monster catches me?

You lose what you carried on that run, including backpack loot, guns in slots 1 and 2, and throwables on G. The safe pocket keeps one stack that is not a weapon. Loot already stored in your base stash stays there.

Is HUSH: They can hear. (BETA) the same game as HUSH Zombie Extraction?

No. They can hear. (BETA) is the open-world sound-hunting game by theInstigators on Roblox place 133927229860262. HUSH Zombie Extraction is a different experience by Blue Code Studios. Loadouts, maps, and codes do not carry between them.

Are there working promo codes?

No shared promo code is listed. Bunker codes are a different system: a note or item you find during a run, used on a keypad or sold after you extract. Do not type another player's sequence.

How do I leave with the haul?

Open the paper map with M, go to a green WAY OUT, press E to call extraction, board the EVAC, and type EXTRACT at the cargo terminal before the doors shut. One recorded call lasted about 72 seconds after the post lamp turned red.

How do the monsters find me?

They hunt by sound. A loudness meter sits at the bottom left of the HUD. In one recorded run, crouching indoors read 33 dB, walking outside read 52 dB, and driving read 81 dB. Gunshots are louder than those movement readings.