The leave sequence
Reaching a green marker does not extract you. You call a vehicle and confirm inside it.
- Press M and choose a green WAY OUT you can actually hold.
- Travel to the roadside post. NORTH GATE and THE FARM TRACK are named exits from recorded runs. Old Town Metro, the Helipad, and Rail Tunnel are additional names from a beginner video. A helicopter leave has also been shown.
- Press E, Call Extraction. The lamp turns red. One countdown ran about 72 seconds. Stay near the post.
- Board the EVAC when it stops.
- Hold E on Type Extract and confirm EXTRACT.
- A finished run can show YOU MADE IT OUT and name the exit. One run also granted +1 SKILL POINT.
The official warning is the timer: get inside before the doors shut. Do not open one more house after the lamp is red.
How to arrive
On foot is the quiet option. Crouch the last stretch if the meter is climbing.
A hotwired car crosses a long gap and reads about 81 dB in the recorded drive. Use it when the exit is far and the pack is already worth protecting. Park, get out with F, and call the truck. Do not bail from a moving car. That costs HP.
What success saves
Items on you when the doors shut go home and can be stored. Items already in the stash were never at risk. A failed call, a shut door, or a catch before you board drops the carried set.
If the beacon is pulling monsters, the choice is to be in the truck, not to win the street. Gunfire during the wait makes the hold louder.
After the screen
STORE ALL, then SELL. The SKILLS menu is a separate main-menu tab. The only confirmed skill reward in the gathered runs is that +1 point toast. Node names and builds are not documented here.
