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Look up codes, guides, roster entries, tools, and official links. This page filters the same index as the header search.

65 pages in this wiki.

  1. CodesHUSH: They can hear. (BETA) how to redeem codesRedeem checklist after a patch.
  2. CodesHUSH: They can hear. (BETA) expired codesRetired strings and fake-list warnings.
  3. WikiHUSH: They can hear. (BETA) playersRoster hub.
  4. PagesHUSH: They can hear. (BETA) updatesPatch notes and listing-checked changes.
  5. PagesHUSH: They can hear. (BETA) scriptsRisk notes for community automation. No downloads.
  6. PagesHUSH: They can hear. (BETA) official linksGame page, group, and Discord via Roblox Social.
  7. RankingsHUSH: They can hear. (BETA) tier listEditorial S through D boards.
  8. GuidesComplete a first runLeave the sewers, loot quietly, call a green WAY OUT, and sell the haul at HUSH SUPPLY.
  9. GuidesPC controlsPC keys for moving, looting, the paper map, guns, and the binds that change inside a car.
  10. GuidesStay quietRead the decibel meter, crouch indoors, and treat gunshots and engines as alarms.
  11. GuidesChoose where to lootUse red BEST LOOT, yellow BETTER LOOT, and green WAY OUT marks, then pick a destination you can leave.
  12. GuidesLoot, store, and sellSearch toolboxes and crash carts, store the haul, then sell it from the stash at HUSH SUPPLY.
  13. GuidesExtract with the haulCall the EVAC at a green WAY OUT, board the truck, and type EXTRACT before the doors shut.
  14. GuidesWhat you keep if you are caughtA catch deletes the carried backpack, guns, and throwables. The safe pocket keeps one non-weapon stack.
  15. GuidesHotwire and driveHotwire when the prompt says so, drive toward an exit, and do not jump from a moving car.
  16. GuidesBunker codes and DeepwellBunker sequences are found in the current run. A failed keypad is loud, and the paper can also be sold.
  17. GuidesGuns, slots, and noiseSlots 1 and 2 hold guns, shots are loud, and only the firearms actually seen in this beta are listed.
  18. WikiPump shotgunA looted shotgun for short fights. Every shot is an alarm.
  19. WikiDouble-barrel shotgunA short-range shotgun reported in Old Town.
  20. WikiRevolverA sidearm found in supply crates.
  21. WikiMachine pistolA compact automatic looted and set to slot 1 in one run.
  22. WikiSilencerAn attachment that softens a gunshot.
  23. WikiFlashlightOn-foot light on the F key.
  24. WikiNight visionA vision toggle on N, plus goggles that can be looted.
  25. WikiBig BackpackA 400 Robux pass that raises the pack from 20 slots to 30.
  26. WikiBunker CodeA per-run keypad note worth 150 credits in one sell session.
  27. WikiMedkitA heal item that sold for 60 credits in one session.
  28. WikiBandageA small heal that sold for 15 credits.
  29. WikiEnergy BarFood that also sold for 15 credits.
  30. WikiCanned beansFood with an eat prompt. Sell price was not recorded.
  31. WikiChemicalsA material that sold for 14 credits.
  32. WikiCloth RagsCheap cloth filler at 2 credits.
  33. WikiLight AmmoAmmo that sold for 1 credit each.
  34. WikiMedium ammoToolbox ammo without a recorded sell price.
  35. WikiShotgun ammoShells for the shotguns looted in town.
  36. WikiSewersThe start of every run.
  37. WikiHousesThe basic interior loot stop.
  38. WikiShopsIn-town shops you search, not the credit store.
  39. WikiHospitalThe medical destination, often tied to the Mercy Hill label.
  40. WikiArmy campMilitary loot with open sightlines.
  41. WikiOld TownTight interiors with a reported metro exit.
  42. WikiRadio HillA named hill on the paper map.
  43. WikiPrecinct 9A named precinct on the paper map.
  44. WikiSunshine FarmA farm label next to a recorded exit.
  45. WikiNorth GateA named WAY OUT.
  46. WikiThe Farm TrackA named WAY OUT near Sunshine Farm.
  47. WikiDeepwellA sealed bunker that needs this run's code.
  48. WikiSound huntersMonsters that investigate noise.
  49. WikiHostile peoplePlayers and hostile figures who can take a carried haul.
  50. WikiBeta TesterThe beta participation badge.
  51. WikiCreditsThe currency paid by the sell tab.
  52. WikiHUSH SUPPLYThe base shop that buys your stash and sells gear.
  53. PagesHome
  54. GuidesGuidesStart with the first extraction, then use the map, the sell loop, and the bunker notes only after a haul can get home.
  55. GuidesBeginner GuideFour moves for a first life: leave the sewers, loot one area, call a green exit, and sell what comes home.
  56. WikiWikiPlaces, carried gear, sellable materials, the credit shop, threats, and the beta badge.
  57. CodesCodesShared promo codes are not listed. Bunker keypad notes are explained in the bunker guide.
  58. VideosVideo GuidesYouTube lessons that show this Roblox game: a first town run, credits, bunker notes, loot, and a longer raid.
  59. WikiEquipmentFirearms and visibility gear confirmed in this beta, plus the backpack pass. Damage figures are not invented.
  60. WikiMaterialsItems you carry out and sell. Credit numbers are from one HUSH SUPPLY session and can change.
  61. WikiMap & RoutesSewer start, named loot areas, and exits. Map colors come from recorded paper maps: red best loot, yellow better loot, green way out.
  62. WikiEntitiesWhat ends a run. Sound-hunting monsters are the developer threat. Other people can also take a carried haul.
  63. WikiBadgesThe beta badge listed for this experience.
  64. WikiMoneyCredits from extracted loot and the HUSH SUPPLY shop. Robux passes are separate from credits.
  65. PagesPlayFocused Play player page with practical routes, resources, and decisions for the selected game.

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