What is in this HUSH: They can hear. (BETA) database?
8 entriesEquipmentFirearms and visibility gear confirmed in this beta, plus the backpack pass. Damage figures are not invented.10 entriesMaterialsItems you carry out and sell. Credit numbers are from one HUSH SUPPLY session and can change.12 entriesMap & RoutesSewer start, named loot areas, and exits. Map colors come from recorded paper maps: red best loot, yellow better loot, green way out.2 entriesEntitiesWhat ends a run. Sound-hunting monsters are the developer threat. Other people can also take a carried haul.1 entriesBadgesThe beta badge listed for this experience.2 entriesMoneyCredits from extracted loot and the HUSH SUPPLY shop. Robux passes are separate from credits.
Equipment
EquipmentPump shotgunA looted shotgun for short fights. Every shot is an alarm.EquipmentDouble-barrel shotgunA short-range shotgun reported in Old Town.EquipmentRevolverA sidearm found in supply crates.EquipmentMachine pistolA compact automatic looted and set to slot 1 in one run.EquipmentSilencerAn attachment that softens a gunshot.EquipmentFlashlightOn-foot light on the F key.EquipmentNight visionA vision toggle on N, plus goggles that can be looted.EquipmentBig BackpackA 400 Robux pass that raises the pack from 20 slots to 30.
Materials
MaterialsBunker CodeA per-run keypad note worth 150 credits in one sell session.MaterialsMedkitA heal item that sold for 60 credits in one session.MaterialsBandageA small heal that sold for 15 credits.MaterialsEnergy BarFood that also sold for 15 credits.MaterialsCanned beansFood with an eat prompt. Sell price was not recorded.MaterialsChemicalsA material that sold for 14 credits.MaterialsCloth RagsCheap cloth filler at 2 credits.MaterialsLight AmmoAmmo that sold for 1 credit each.
Map & Routes
Map & RoutesSewersThe start of every run.Map & RoutesHousesThe basic interior loot stop.Map & RoutesShopsIn-town shops you search, not the credit store.Map & RoutesHospitalThe medical destination, often tied to the Mercy Hill label.Map & RoutesArmy campMilitary loot with open sightlines.Map & RoutesOld TownTight interiors with a reported metro exit.Map & RoutesRadio HillA named hill on the paper map.Map & RoutesPrecinct 9A named precinct on the paper map.
